One of the best ways to create realistic 3D models is by incorporating good textures. Textures can make a model more realistic, by adding details which would be impossible as part of the geometry. This is a tutorial on the basics of texture mapping.
This video details the texturing functions within 3DVIA Shape, but these fundamentals could be used within all 3D modeling applications.
Cliff aquires some help in this video from one of our favorite user submitted (textured) models: Texturesaurus-Rex.
For more detailed Texturing tips using 3DVIA Shape, check out tip numbers:
- #31 – How to Add and Adjust Textures
- #32 – How to Align Textures with Geometry
- #33 – How To Manipulate Similar Textures
Now, let’s hear from you; Any other texturing tips you want to add?
Note: Special thanks to IsaacMiller1993 for the T-Rex model.
![]() |
Buy Cliff’s T-Shirt! Do you like the spiffy 3D T-shirt that Cliff is wearing? Would you like one just like it? Click here to browse all 3DVIA branded t-shirts… |











1 Comments