Use assembly groups to break down complex animation movements into simple pieces, and watch 3DVIA Composer put them all together.
Learn more about 3DVIA Composer.
Other Videos From This Series
- TodCast #1: Technical Illustration Standards
- TodCast #2: Routing Wires
- TodCast #3: Animating Conveyors
- TodCast #4: Custom Color Silhouettes
- TodCast #5: Using Multiple Cameras
- TodCast #6: IP Protection and Secure 3D
- TodCast #7: Complex Animation Movements Made Easy (This post)
- TodCast #8: Using Merge and Explode to Simulate Flex
- TodCast #9: Environment Maps, Tips and Tricks
- TodCast #10: Faking Geometry Deformations, Tips and Tricks
- TodCast #11: High Res Silhouette with Line Control
- TodCast #12: Nested Bom Basics
- TodCast #13: Basics of Scenarios

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Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings that are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators’ drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by a rostrum camera onto motion picture film .-
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